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Last Update: October 2011.

Semi Truck and trailers I modeld and textured for Crysis 2. Click here for a wireframe.
truck_a

truck_b

Pershing Square Bridge i modeld and textured. All the metal based texturing is from me. For the stone pillars i used existing textures. Click here for a photograph comparison.pershing_square_bridge

pershing_square_bridge

Restaurant located under the Pershing Square Bridge. I did all the modeling and texturing besides the Lamps and the tables/couches.pershing_square_inside

Subwaystation for the first level in Crysis 2. I did all the enviornment modeling and textuing. Minus some props you have in the scene.subway_a

subway_c

Central Station Entrance Area which i modeled for a cinematic cutscene..tunnel_collapse

Collapsed Subway Station i modeld for a cinematic scene.tunnel_collapse

Elevator Shaft. I modeled and textured everything that is visible here.elvator_shaft

Times Square One Building i created for Crysis 2. The upper billboard advertisement texturing comes from other artists.tsqr_one

Military Compound i modeled. Parts of the geometry like the vents were being reused from other models. Click here to see what inspired me. It's a former easter german guard tower.military_compound

Skyscraper towers with interior i created. Textures were mostly being reused.skyscrapers

A lighthouse i modeled and textured for the GDC 2011 Cryengine 3 Demo.lighthouse_a

A rural house i modeled and textured.abandoned_house

Completly new textures for the optimized Versions of the asian Truck and the LTV featured in the Crysis Console Port.abandoned_house

abandoned_house

Copyright © 2011, Tim Bergholz. All rights reserved.

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